41 lines
1.3 KiB
Markdown
41 lines
1.3 KiB
Markdown
# Changelog
|
||
All notable changes to this project will be documented in this file.
|
||
|
||
The format is based on **Keep a Changelog** and this project adheres to **Semantic Versioning**.
|
||
|
||
## [Unreleased]
|
||
### Added
|
||
- OBJ/GLB exporters with Draco compression (planned)
|
||
- Furniture placement UX (snapping gizmos, align to wall) (planned)
|
||
- Semantic plane helpers (wall/floor/ceiling) (planned)
|
||
- RoomPlan native bridge behind `ROOMPLAN_ENABLED` (planned)
|
||
- Lightship object detection behind `LIGHTSHIP_ENABLED` (planned)
|
||
|
||
### Changed
|
||
- TBD
|
||
|
||
### Fixed
|
||
- TBD
|
||
|
||
---
|
||
|
||
## [0.1.0] - 2025-08-21
|
||
### Added
|
||
- iOS‑first project scaffolding (Unity 6.0 LTS, URP) with AR Foundation 6.x & ARKit XR Plugin 6.x.
|
||
- Modular folder layout under `Assets/_Project/` and `.asmdef` per module.
|
||
- `ScanScene` baseline: AR Session, XR Origin, AR managers (Plane/Raycast/Mesh).
|
||
- `RoomScanner` to combine AR mesh chunks into a single mesh + collider.
|
||
- `MeasureTool` for A→B distance in real meters.
|
||
- API layer: `IFurnitureApi` + `HttpFurnitureApi` + `ApiConfig` ScriptableObject.
|
||
- README with iOS build steps, contribution guidelines draft.
|
||
- Git config: `.gitignore`, LFS patterns recommended, SmartMerge guidance.
|
||
|
||
### Changed
|
||
- N/A
|
||
|
||
### Fixed
|
||
- N/A
|
||
|
||
[Unreleased]: https://example.com/compare/v0.1.0...HEAD
|
||
[0.1.0]: https://example.com/releases/tag/v0.1.0
|