20 lines
		
	
	
		
			412 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			412 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| public class DebugLoggerInitializer : MonoBehaviour
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| {
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|     private static bool isInitialized = false;
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| 
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|     private void Awake()
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|     {
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|         if (!isInitialized)
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|         {
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|             DontDestroyOnLoad(gameObject); // Evita que este objeto se destruya
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|             isInitialized = true;
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|         }
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|         else
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|         {
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|             Destroy(gameObject); // Previene duplicados
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|         }
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|     }
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| }
 | 
