12 lines
273 B
C#
12 lines
273 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Item1", menuName = "AddItem/Item")]
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public class Item : ScriptableObject
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{
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public float price;
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public GameObject itemPrefab;
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public Sprite itemImage;
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}
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