42 lines
		
	
	
		
			774 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			774 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| // Copyright 2022-2024 Niantic.
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| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class AnimationToggle : MonoBehaviour
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| {
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|     public bool Open;
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|     [SerializeField]
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|     private Animator m_Animator;
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| 
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|     public void toggleStateFunction()
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|     {
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|         if (Open)
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|         {
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|             m_Animator.SetTrigger("Close");
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|         }
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|         else
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|         {
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|             m_Animator.SetTrigger("Open");
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|         }
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|         Open = !Open;
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|     }
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|     public void CloseState()
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|     {
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|         if (Open)
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|         {
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|             m_Animator.SetTrigger("Close");
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|             Open = !Open;
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|         }
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|         
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|     }
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|     public void OpenState()
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|     {
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|         if (!Open)
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|         {
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|             m_Animator.SetTrigger("Open");
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|             Open = !Open;
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|         }
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|     }
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| }
 | 
