using UnityEngine; public class ScalateAndRotateObjectAR : MonoBehaviour { public GameObject furniture; public Camera arCamera; public float rotationSpeed = 100f; private bool isRotating; private Vector2 lastTouchPosition; // Update is called once per frame void Update() { HandleRotation(); } void HandleRotation() { // Comprobar si hay un toque en la pantalla if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); // Si el toque ha comenzado if (touch.phase == TouchPhase.Began) { lastTouchPosition = touch.position; isRotating = true; } // Mientras se arrastra el dedo en la pantalla else if (touch.phase == TouchPhase.Moved && isRotating) { Vector2 touchDelta = touch.position - lastTouchPosition; float rotatiorAmount = touchDelta.x * rotationSpeed * Time.deltaTime; // Rotar el mueble sobre el eje Y furniture.transform.Rotate(0, -rotatiorAmount, 0); lastTouchPosition = touch.position; } // Cuando el toque termina else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled) { isRotating = false; } } } }