Removed Yeti Prefabs
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// Copyright 2022-2024 Niantic.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class YetMotion : MonoBehaviour
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{
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Vector2 _lastPos = new Vector2(0, 0);
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Animator _animator;
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void Start()
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{
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//get my animator so i can set variables in the anim state machine.
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}
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// Update is called once per frame
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void Update()
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{
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//am i moving, if so tell the animation controller that.
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//only handles walking and idle.
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Vector2 pos = new Vector2(gameObject.transform.position.x, gameObject.transform.position.z);
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float dist = (pos - _lastPos).magnitude;
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_lastPos = pos;
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float speed = dist / Time.deltaTime;
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// Copyright 2022-2024 Niantic.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//so you can see the edits in edidor as its all shader stuff
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//[ExecuteInEditMode]
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public class YetiCustomizer : MonoBehaviour
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{
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public Color _furColor = new Color(1,0,0);
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public Color _faceColor = new Color (0,1,0);
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public Color _shirtColor = new Color (0,0,1);
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public Color _waterBottleColor = new Color (1,1,1);
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public Color _bagTint = new Color (1,1,1);
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public Color _propsTint = new Color (1,1,1);
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public Vector3 _scale = new Vector3(1,1,1);
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public bool _hasBag=true;
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public void ApplySettings()
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{
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transform.localScale = _scale;
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var thing = transform.Find("YETI_GEO/Yeti_Body_geo");
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Renderer meshRenderer = thing.GetComponent<Renderer>();
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//fur
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meshRenderer.material.SetColor("_Color", _furColor);
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//face
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meshRenderer.material.SetColor("_Color1", _faceColor);
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//bag
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meshRenderer.material.SetColor("_Color2", _bagTint);
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thing = gameObject.transform.Find("YETI_GEO/Yeti_props_geo");
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meshRenderer = thing.GetComponent<Renderer>();
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//shirt
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meshRenderer.material.SetColor("_Color", _shirtColor);
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meshRenderer.material.SetColor("_Color1", _waterBottleColor);
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meshRenderer.material.SetColor("_Color2", _propsTint);
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}
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void Start()
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{
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ApplySettings();
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}
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// Update is called once per frame
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void Update()
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#if UNITY_EDITOR
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applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue
Block a user